Difference between revisions of "Category:Altitude Map Editor"

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=[[map_editor_textures|Placing textures (repeating images)]]=
 
=[[map_editor_textures|Placing textures (repeating images)]]=
 
Places cool textures anywhere on your map!
 
Places cool textures anywhere on your map!
 
+
=Changing game modes for your map=
 +
Click Map->Configure Game Mode for instructions on setting the game mode for your map
 +
=Team based map FAQ=
 +
Altitude supports a mirroring function. This means if you want a perfectly balanced team map only draw half the map and the click Selection->Mirror Left/Right
 +
=Placing turrets, goals, bases, etc=
 +
Special objects can be placed in your map using Window->Show Create Special
 +
=Sharing your map=
 +
When are you all finished with your map click Export->Export Downloadable Map
 +
=Working with layers=
 +
Within each view (EG the Game view) Altitude supports 9 layers. Layers with a higher number render on top of layers with a lower number. You may find it helpful to place PowerUps in a higher layer than you placed the map artwork. Right click an object to change what layer it is in
 +
=Tips=
 +
You can change the color and opacity of objects in the Altitude Map Editor.
 +
<ol><li>Right click the desired object</li>
 +
<li>Click Edit Hull</li>
 +
<li>Click Poly->Change Point Color</li>
 +
</ol>
  
 
[[Category:Altitude]]
 
[[Category:Altitude]]

Revision as of 01:21, 21 January 2010

My First Map

Read this guide to learn the first steps of making a map

Adding parallax backgrounds

This animation is an example of parallax. As the viewpoint moves side to side, the objects in the distance appear to move more slowly than the objects close to the camera.

Placing sprites (images)

Places cool images anywhere on your map!

Placing textures (repeating images)

Places cool textures anywhere on your map!

Changing game modes for your map

Click Map->Configure Game Mode for instructions on setting the game mode for your map

Team based map FAQ

Altitude supports a mirroring function. This means if you want a perfectly balanced team map only draw half the map and the click Selection->Mirror Left/Right

Placing turrets, goals, bases, etc

Special objects can be placed in your map using Window->Show Create Special

Sharing your map

When are you all finished with your map click Export->Export Downloadable Map

Working with layers

Within each view (EG the Game view) Altitude supports 9 layers. Layers with a higher number render on top of layers with a lower number. You may find it helpful to place PowerUps in a higher layer than you placed the map artwork. Right click an object to change what layer it is in

Tips

You can change the color and opacity of objects in the Altitude Map Editor.

  1. Right click the desired object
  2. Click Edit Hull
  3. Click Poly->Change Point Color