Difference between revisions of "Altitude Ladder"

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==Introduction==
 
==Introduction==
The Altitude  Ladder is a community-run rating system developed by Maimer, Eth, and  Nobodyhome that ranks players based on the results of 5v5 [[TBD]] and  6v6 [[BALL]] games played on the four dedicated ladder servers. The idea  behind ladder is to give players a chance to rank their competitive ability and then challenge players of approximately equal skill using a live updating system that allows for concluded games to be recorded in real time and displayed on the ladder website.
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The Altitude  Ladder is a community-run rating system developed by Maimer, Eth, and  Nobodyhome that ranks players based on the results of 5v5 [[TBD]] and  6v6 [[BALL]] games played on the four dedicated ladder servers. The idea  behind ladder is to give players a chance to rank their competitive ability and then challenge players of approximately equal skill using a live updating system that allows for concluded games to be recorded in real time and displayed on the ladder website. The Altitude Ladder is currently in its second season.
 
 
 
 
The Altitude Ladder is currently in its second season.
 
  
  
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It is important to be familiar with  the rules of ladder before playing, as failure to abide may result  in a temporary ban.
 
It is important to be familiar with  the rules of ladder before playing, as failure to abide may result  in a temporary ban.
  
The  Official Ladder Administration Thread can be found <span  class="plainlinks">[http://altitudegame.com/forums/showthread.php?t=3294  here]</span>, but there are basically 12 things that can result in a ban:
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The  Official Ladder Administration Thread can be found <span  class="plainlinks">[http://altitudegame.com/forums/showthread.php?t=3294  here]</span>, but there are basically 12 things to avoid doing:
  
 
*1) Leaving in the middle of a game and not  returning.
 
*1) Leaving in the middle of a game and not  returning.
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==Ratings System==
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==Rating System==
Season 1 used a modified version of the Elo rating system, which was originally originally made to calculate relative skill levels of players in two player games. The modification allowed for teams to play each other while the rating of each player was calculated individually. The result was a gain of 24 or 25 points for a win, and a deduction of 24 or 25 points for loss.
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Season 1 used an autobalance algorithm to determine teams in conjunction with a modified version of the ELO rating system, which was originally originally made to calculate relative skill levels of players in two player games. The modification allowed for teams to play each other while the rating of each player was calculated individually. The result was a gain of 24 or 25 points for a win and a deduction of 24 or 25 points for loss.
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 +
 
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In Season 2, the autobalance algorithm no longer picked teams so that average ratings were as close as possible, but were instead balanced in a 1, 4, 5, 8, 9 vs 2, 3, 6, 7, 10 fashion. The rating system was also changed in that the number of points gained and lost was influenced by a number of additional factors and varied from game to game.
  
This system was further modified for Season 2.
 
  
For the full explanation on how a player's rating after a game is calculated, see <span class="plainlinks">[http://altitudegame.com/forums/showthread.php?t=6397 this thread]</span>.
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For the full explanation on how a player's rating after a game is calculated, see <span   class="plainlinks">[http://altitudegame.com/forums/showthread.php?t=6397   this thread]</span>.
  
  
==Ranking  System== 
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As an added classification element, players' ratings are split up into 10 categories and are accompanied by an icon, mirrored from the officer ranks of the United States Air Force.
Players' ratings are split up into 10 individual categories and are accompanied by an icon, which are mirrored from the officer ranks of the United States Air Force. The categories are:
 
  
file:pic here
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[[File:Rankings_chart.png|center]]
  
  
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That being said, some of the rage can be helpful as long as you can  filter through the cuss words,  hatred, etc. There might be something you  hadn't considered or a new  style of play you should try. Maybe you  should even consider going back  to official 1, 2, or 3 for a little bit  to hone your skills. If you  wish to continue to play, remember that you can't be banned solely because of how bad you are.  
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That being said, some of the rage can be helpful as long as you can  filter through the cuss words,  hatred, etc. There might be something you  hadn't considered or a new  style of play you should try. Maybe you  should even consider going back  to official 1, 2, or 3 for a little bit  to hone your skills. If you  wish to continue to play, remember that you can't be banned solely for your skill level.
  
  

Revision as of 01:10, 21 April 2011

Ladderseason2banner.png

Introduction

The Altitude Ladder is a community-run rating system developed by Maimer, Eth, and Nobodyhome that ranks players based on the results of 5v5 TBD and 6v6 BALL games played on the four dedicated ladder servers. The idea behind ladder is to give players a chance to rank their competitive ability and then challenge players of approximately equal skill using a live updating system that allows for concluded games to be recorded in real time and displayed on the ladder website. The Altitude Ladder is currently in its second season.


Rules

It is important to be familiar with the rules of ladder before playing, as failure to abide may result in a temporary ban.

The Official Ladder Administration Thread can be found here, but there are basically 12 things to avoid doing:

  • 1) Leaving in the middle of a game and not returning.
  • 2) Playing in a maxPing=300 server when you know your connection is too bad to not get continuously disconnected in the middle of a game, causing repeated disruption.
  • 3) Spectating for an extended period of time because you didn’t know you were supposed to be in the game (obsolete since Patch the 4/2 patch has changed a spectator's name to his assigned team's color).
  • 4) Spectating as a player for any other reason, either repeatedly or without giving warning.
  • 5) Any vote initiation that disrupts a game in progress unless there is a technical reason or consensus (i.e. too many leavers, everyone wants a different map, etc.)
  • 6) Acing in the middle of a game you are in.
  • 7) Playing a ladder game while under level 13 of any ace rank.
  • 8) Spectators not using spectator-chat after being asked to. All-chat is fine until someone asks them to spec chat (note: this rule is rarely punished for unless the spectator spams the chatbox and disrupts gameplay).
  • 9) Racism/bigotry, general immaturity, excessive or unrelenting trash talk targeting specific players.
  • 10) Playing custom of full random.
  • 11) Playing on multiple accounts (i.e. smurfing). Alternate accounts are subject to a permanent ban (the main account will receive a regular ban).
  • 12) Any activity not listed above that can cause a negative experience for others while playing ladder (the catch-all rule).


Rating System

Season 1 used an autobalance algorithm to determine teams in conjunction with a modified version of the ELO rating system, which was originally originally made to calculate relative skill levels of players in two player games. The modification allowed for teams to play each other while the rating of each player was calculated individually. The result was a gain of 24 or 25 points for a win and a deduction of 24 or 25 points for loss.


In Season 2, the autobalance algorithm no longer picked teams so that average ratings were as close as possible, but were instead balanced in a 1, 4, 5, 8, 9 vs 2, 3, 6, 7, 10 fashion. The rating system was also changed in that the number of points gained and lost was influenced by a number of additional factors and varied from game to game.


For the full explanation on how a player's rating after a game is calculated, see this thread.


As an added classification element, players' ratings are split up into 10 categories and are accompanied by an icon, mirrored from the officer ranks of the United States Air Force.

Rankings chart.png


A Word of Caution

With every competitive multiplayer game there is always a negative side-effect, nerd rage, and Altitude is no exception to this. As people work tirelessly to try and obtain the highest ranking possible, they often blame other people for negative outcomes. Sometimes this is justified, while other times it's just their being upset and looking for a scapegoat. Regardless, if you are starting off, chances are you will come under this kind of attack. As with any other online argument - the best thing to do is to mute the offensive player and move on. Getting involved in long and drawn out arguments will only hurt your online experience.


That being said, some of the rage can be helpful as long as you can filter through the cuss words, hatred, etc. There might be something you hadn't considered or a new style of play you should try. Maybe you should even consider going back to official 1, 2, or 3 for a little bit to hone your skills. If you wish to continue to play, remember that you can't be banned solely for your skill level.


Credit

Laddercreators.png

In addition to its original creators, the ideas behind the overall scope of the Altitude ladder as well as its creation and implementation were the product of many more individuals who frequent the Altitude IRC channel on Quakenet(#TL.Altitude).

  • tec27- technical support and advice
  • pig_bomb- graphics work and design
  • Stormich- ideas and troubleshooting
  • Colin Hart- ratings system and autobalance code
  • Esoteric- ?
  • King!- coding
  • cipso- coding, website improvements


Maimer, Eth, and Nobodyhome can be seen in all their glory in the accompanying image. It is not recommended that players of average skill attempt this flying formation.


Links